FreeComputerBooks.com
Links to Free Computer, Mathematics, Technical Books all over the World
|
|
- Title: A Beginner's Guide to Understanding Game Hacking Techniques
- Author(s) attilathedud
- Publisher: Game Hacking Academy (2021); eBook (Creative Commons Licensed)
- License(s): CC BY-NC 4.0
- Paperback: N/A
- eBook: HTML and PDF (511 pages)
- Language: English
- ISBN-10/ASIN: N/A
- ISBN-13: N/A
- Share This:
Game hacking allows you to add functionality and change how games work. Whether your goal is to add a new unit to an RTS game or create an aimbot for a FPS game, Game Hacking Academy has lessons and labs to learn along with.
Hacking games requires a unique combination of reversing, memory management, networking, and security skills. Even as ethical hacking has exploded in popularity, game hacking still occupies a very small niche in the wider security community. While it may not have the same headline appeal as a Chrome 0day or a massive data leak, the unique feeling of creating a working aimbot for a game and then destroying a server with it is hard to replicate in any other medium.
This book will teach you what you need to become a true game hacker.
About the Authors- N/A
- A Beginner's Guide to Understanding Game Hacking Techniques
- The Mirror Site (1) - PDF
- The Mirror Site (2) - PDF and MOBI
- Homepage (Read Online, Source Code, etc.)
-
Hacking the Xbox: An Introduction to Reverse Engineering
This book shows Xbox owners how to increase the value and utility of their system, Hacking the Xbox features step-by-step tutorials on hardware modification that teach basic hacking techniques as well as essential reverse engineering skills.
-
Reverse Engineering for Beginners (Dennis Yurichev)
It offers a primer on reverse-engineering, delving into 'disassembly'-code-level Reverse Engineering and explaining how to decipher assembly language for those beginners who would like to learn to understand x86 and ARM code created by C/C++ compilers.
-
Game Programming (Penn Wu)
This book is to help students to learn fundamental principles that apply to game programming regardless of the language they use to create the game, like gathering input from users, processing game data, and rendering game objects to the screen.
-
Game Programming Patterns (Robert Nystrom)
This book brings the benefits of reusable design patterns to the world of game programming. It bridges from the ivory tower world of software architecture to the in-the-trenches reality of hardcore game programming.
-
Design Patterns of Successful Role-Playing Games
In a Role-Playing Games (RPG), users control a character, usually in the game's imaginary universe. This book contains patterns, both good and bad, gleaned from a study of many traditional and cutting-edge role-playing games. Game Summaries are also included.
-
The Art of Computer Game Design (Chris Crawford)
This book is one of the pioneer works seriously about video game. It talks about such topics as what is a game, why people play games, and how to design a game, all about the foundational skills behind the design and architecture of a game.
:
|
|