FreeComputerBooks.com
Links to Free Computer, Mathematics, Technical Books all over the World
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Understanding Machine Learning: From Theory to Algorithms Post under Machine Learning on Sat Jan 30, 2016
This book explains the principles behind the automated learning approach and the considerations underlying its usage. It provides an extensive theoretical account of the fundamental ideas underlying machine learning and the mathematical derivations that transform these principles into practical algorithms.
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x86-64 Assembly Language Programming with Ubuntu Post under Linux Programming and Assembly Languages on Sat Jan 30, 2016
This book provides a reference for University level assembly language and systems programming courses. Specifically, this text addresses the x86-64 instruction set for the popular x86-64 class of processors using the Ubuntu 64-bit Operating System (OS).
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Python Succinctly (Jason Cannon) Post under Python Programming on Sat Jan 30, 2016
Learn to use the Python language to create programs of all kinds. It will guide you from complete unfamiliarity with Python to creating practical applications. With Python Succinctly, lack of experience isn't an obstacle to programming language mastery.
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Java with BlueJ (Ron McFadyen) Post under Introduction to Java, Basic Java on Sat Jan 23, 2016
This book introduces the Java programming language. It assumes the student will be using the BlueJ development environment and provides some introductory BlueJ material.
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Compiler Construction (William M. Waite, et al) Post under Compiler Design and Construction on Sat Jan 23, 2016
This is a modern text written by two leaders in the field. It demonstrates how a compiler is built, and provides the reader with a firm theoretical basis for compiler construction and sound engineering principles.
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Linear Mathematics In Infinite Dimensions (Ulrich H. Gerlach) Post under Linear Algebra, Calculus, and Applied Mathematics on Sat Jan 23, 2016
Focus on the mathematical framework that underlies linear systems arising in physics, engineering and applied mathematics - from the theory of linear transformation on finite dimensional vector space to the infinite dimensional vector spaces.
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Building Front-End Apps with AngularJS and Parse.com (Bo Li) Post under JavaScript Frameworks (Node.js, AngularJS, Backbone.js, ...) on Sat Jan 16, 2016
This tutorial book shows how to build JavaScript front-end web applications with AngularJS and the cloud storage service Parse.com. By learning from the examples, you can quickly improve your understanding of basic concepts and techniques.
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Building Back-End Web Apps with Java, JPA and JSF (G. Wagner) Post under Java Enterprise Apps and Java Web Programming on Sat Jan 16, 2016
This book shows how to build back-end web applications with Java, JPA and JSF as back-end components, including data validation and UI page creation, while the front-end only consists of a web browser's rendering of HTML-forms-based UI pages.
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Missions For Thoughtful Gamers (Andrew Cutting) Post under Computer and Video Game Programming on Sat Jan 16, 2016
Who am I? How do I live a good life? What is reality? Such perennial questions may seem remote from the pleasures of playing videogames for entertainment and fantasy. This book presents a sequence of 40 challenges for gamers.
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Basic Arithmetic Student Workbook (Donna Gaudet, et al) Post under Elementry and High School Mathematics on Sat Jan 16, 2016
This workbook is designed to lead students through a basic understanding of numbers and arithmetic. It allows students to see the big picture of math and helps students recognize algebra as a natural extension of arithmetic.
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BIG CPU, BIG DATA: Solving the World's Toughest Problems Post under Parallel Computing and Programming and Big Data on Sat Jan 09, 2016
The goal of this book is to teach you how to write parallel programs that take full advantage of the vast processing power of modern multicore computers, compute clusters, and graphics processing unit (GPU) accelerators.
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Game Research Methods: An Overview (Petri Lankoski, et al) Post under Computer and Video Game Programming on Sat Jan 09, 2016
This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods.
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Spatial Thinking in Planning Practice: An Introduction to GIS Post under Geographic Information System (GIS) on Sat Jan 09, 2016
The goals of this textbook are to help students acquire the technical skills of using software and managing a database, and develop research skills of collecting data, analyzing information and presenting results.
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iOS App Reverse Engineering (Snakeninny, et al) Post under iOS (iPhone, iPad) Programming and Reverse Engineering on Sat Jan 02, 2016
It provides a unique view inside the software running on iOS, the operating system that powers the Apple iPhone and iPad. You will explore the hidden second life your phone leads, wherein it is a full-fledged computer and software development platform.
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O'Reilly® Unix Text Processing (Dale Dougherty, Tim O'Reilly) Post under Unix/Linux Text Editing and Processing on Sat Jan 02, 2016
In this book, we want to show how computers can be used effectively in the preparation of written documents, specially in the process of producing book-length documents. We will demonstrate the tools available in the UNIX environment.
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Vi iMproved - Vim (Steve Oualline) Post under Unix/Linux Text Editing and Processing on Sat Jan 02, 2016
The vi editor is the original standard UNIX full screen editor. It's been around almost since UNIX began and it has changed very little. This book takes a task oriented approach allowing you to learn only the vi commands that make your job easier.
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