FreeComputerBooks.com
Links to Free Computer, Mathematics, Technical Books all over the World
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ARM Assembly for Embedded Applications (Daniel W Lewis)
A textbook teaches writing functions in ARM assembly called by a C program. The C/Assembly interface (function call, parameter passing, return values, register conventions, etc.) is presented in order to write simple functions in assembly.
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Beginning iOS Programming with Swift (Simon Ng)
The goal of this book is to teach you iOS development using Swift in a manageable way without overwhelming you. We focus only on the essentials and cover the material in a hands-on practice manner for you to code along.
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iOS App Reverse Engineering (Snakeninny, et al)
It provides a unique view inside the software running on iOS, the operating system that powers the Apple iPhone and iPad. You will explore the hidden second life your phone leads, wherein it is a full-fledged computer and software development platform.
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SwiftUI Essentials - iOS Edition (Neil Smyth)
The goal of this book is to teach the skills necessary to build iOS applications using SwiftUI, Xcode and the Swift programming language. It also includes in depth chapters introducing the Swift programming language.
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Essential iOS (Krzysztof Kowalczyk)
This book provides clear and concise explanation of topics for programmers both starting to learn the iOS programming as well as those diving in more complex topics. Examples are linked to online playground that allows you to play with them.
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Learn SwiftUI (Chris Barker)
This book will get you up to speed with the framework and cross-device UI development in no time. Complete with detailed explanations and practical examples, this easy-to-follow guide will teach you the fundamentals of the SwiftUI toolkit.
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iOS Succinctly (Ryan Hodson)
This book guides you from creating a simple, single page application to managing assets in a complex, multi-scene application. Advanced features such as localizing application UI, and working with the Audio Toolbox and AVAudioPlayer frameworks are also covered.
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iOS Notes for Professionals
This problem-solution guide will help you to eliminate expensive learning curves of iOS and focus on specific issues to make you proficient at tasks and the speed-up time involved, explain what's important and share their insights of the iOS platform.
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Xcode Tutorial For Beginners (Chris Ching)
This book is for anyone wanting to know more about creating software using Xcode, a programming tool used to develop applications for iOS, macOS, watchOS, and tvOS. You will get easy to understand, step-by-step guidance on how to program in Xcode.
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Become an Xcoder: Start Programming the Mac Using Objective-C
Written for non-programmers,, this book offers a solid foundation for getting the most out of Apple's Xcode tools, a collection of apps and frameworks used to develop, test, and optimize apps for Mac OS X or the iOS (iPhone, iPad, etc.).
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iOS 10 App Development Essentials: Xcode and Swift
This free book is to teach you the skills necessary to build your own apps for iOS 10. Assuming you are ready to download the iOS 10 SDK and Xcode 8, have an Intel-based Mac and ideas for some apps to develop, you are ready to get started.
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iOS 9 App Development Essentials: Xcode 7 and Swift 2
This book teaches you the skills necessary to build your own apps for iOS 9. Beginning with the basics, this book provides an outline of the steps necessary to set up an iOS development environment, followed by an in-depth look at the design of iOS applications and user interfaces. Advanced topics are also covered.
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WatchKit App Development Essentials: Apps for the Apple Watch
This book is intended for readers with some existing experience of iOS development using Xcode and the Swift programming language. Beginning with the basics, this book provides an introduction to WatchKit apps and the WatchKit app development.
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iOS 8 App Development Essentials: Develop iOS 8 Apps in Swift
The aim of this book is to teach the range of skills necessary to build apps for iOS 8. It takes a modular approach to the subject of iOS 8 application development for both the iPhone and iPad, with examples and step-by-step tutorials, using Swift.
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iOS 7 App Development Essentials (Neil Smyth)
This book provides an outline of the steps necessary to set up an iOS 7 development environment. An introduction to the architecture of iOS 7 and programming in Objective-C is provided, followed by an in-depth look.
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O'Reilly® iPhone 3D Programming: with OpenGL ES (Philip Rideout)
This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS - including the iPad and iPod Touch.
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Creating Mobile Apps with Xamarin.Forms (Charles Petzold)
This ebook is for C# programmers who want to write applications for the three most popular mobile platforms - iOS, Android, and Windows Phone - with a single code base, using Xamarin.Forms: write shared user-interface code in C# and XAML.
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Xamarin.Forms Succinctly (Derek Jensen)
You will learn how to use Xamarin.Forms to build a common code base that can be deployed to iOS, Android, and Windows Phone devices, coming as close as possible as to the mythical "write once, run everywhere".
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O'Reilly® Programming iOS 6 (Matt Neuburg)
This free book covers iOS 6 in a rigorous, orderly fashion - ideal whether you're approaching iOS for the first time or need a reference to bolster existing skills.
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iPad iOS 6 Development Essentials (Neil Smyth)
Adapted specifically for iPad development from the iPhone iOS 6, the aim of this book is to teach you the skills necessary to build your own applications for the iPad.
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iPhone iOS 6 Development Essentials (Neil Smyth)
Teach you the skills necessary to build your own applications for the iPhone. Beginning with the basics, this book provides an overview of the architecture of iOS 6.
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Conceptive C (Harry McGeough)
Conceptive C is an AI programming Language based on Objective-C and C Language. It is a superset of both languages and is designed to work with Apple Mac OS X and iOS.
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O'Reilly® Building iPhone Apps with HTML, CSS, JavaScript
If you know HTML, CSS, and JavaScript, you already have the tools you need to develop your own iPhone apps. You'll learn how to use these open source web technologies to design and build apps for both the iPhone and iPad.
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Objective-C Succinctly (Ryan Hodson)
This is the only book you need for getting started with Objective-C - the primary language beneath all Mac, iPad, and iPhone apps.
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O'Reilly® Learning Cocoa with Objective-C, 2nd Ed (James Davidson)
This book covers the latest updates to the Cocoa frameworks, including examples that use the Address Book and Universal Access APIs.
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iOS Application Programming Guide (Apple Inc.)
This book is the starting point for learning how to create iOS applications. It contains fundamental information about the iOS environment.
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Objective-C 2.0 Essentials, Second Edition (Neil Smyth)
Teach the skills necessary to program in Objective-C, easy to follow, rich in examples and accessible to those who have never used Objective-C before.
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iPhone iOS 5 Development Essentials (Neil Smyth)
The aim of iPhone iOS 5 Development Essentials is to teach you the skills necessary to build your own applications for the iPhone.
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iPad iOS 5 Development Essentials (Neil Smyth)
This book contains 58 chapters of in-depth information on the development of apps for the iPad fully updated for use with the iOS 5 SDK.
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O'Reilly® App Savvy: Turning Ideas into iPad and iPhone Apps
This book focuses on the business, product, and marketing elements critical to pursuing, completing, and selling your apps.
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Tap, Move, Shake: Turing Your Game Ideas into iOS Apps
Got a good game idea? Turn your concept into a hot game app for iPhone, iPad, or iPod touch with this do-it-yourself guide. It helps you build multitouch games that take full advantage of iOS, and shows you how to prepare your app for the App Store.
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Mastering IOS Game Development (Miguel DeQuadros)
This book provides an easy-to-understand and fun approach to game development, with step-by-step instructions and detailed explanation of each block of code. The topics covered range from easy to advanced, so buckle up for a fast-paced ride!
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Test-Driven iOS Development - Gimme The Code (Dominik Hauser)
This book will help you understand the process of Test-driven development (TDD) and how it impacts your applications written in Swift. Through practical, real-world examples, you'll start seeing how to implement TDD in context.
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iPad iOS 4 App Development Essentials - Xcode 4 Edition
This book contains 48 chapters of in-depth information on the development of apps for the iPad using the iOS 4 SDK and Xcode version 4.
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iPhone iOS 4 App Development Essentials - Xcode 4 Edition
This book contains 43 chapters of in-depth information on the development of apps for the iPhone fully updated for use with Xcode version 4.
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iPhone iOS 4 Development Essentials (Neil Smyth)
This book contains 40 chapters of in-depth information on the development of apps for the iPhone using iOS 4.
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Windows Phone 7 Guide for iPhone Application Developers
If you have been developing iPhone applications and are interested in building your applications for Windows Phone 7, this book is for you.
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The Objective-C 2.0 Programming Language (Apple Inc.)
This book is about the first component of the development environment - the Objective-C programming language.
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Object-Oriented Programming and the Objective-C Language
This book introduces both the object-oriented model that Objective-C is based upon. It concentrates on the Objective-C extensions to C, not on the C language itself.
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