FreeComputerBooks.com
Links to Free Computer, Mathematics, Technical Books all over the World
|
|
- Title: Unity Game Development Essentials
- Author(s) Tommaso Lintrami
- Publisher: Packt Publishing, 3rd edition edition (January 31, 2018)
- Permission: Free eBook Provided by the Publisher (Packt)
- Paperback: 672 pages
- eBook: PDF
- Language: English
- ISBN-10/ASIN: 1786469391
- ISBN-13: 978-1786469397
- Share This:
Unity is the most popular game engine among Indie developers, start-ups, and medium to large independent game development companies. This book is a complete exercise in game development covering environments, physics, sound, particles, and much more - to get you up and running with Unity rapidly.
This book is an easy-to-follow guide that introduces you to tips and techniques to code Unity games in C#. Using practical and hands-on examples across comprehensive chapters, you'll learn how C# can be applied creatively to build professional-grade games that sell.
What You Will Learn:
- Script games using C#
- Build your very first 2D and 3D games
- Work through the key concepts in game development such as animations, physics, and scripting
- Test and optimize your games to attain great performance
- N/A
- Unity Game Development Essentials (Tommaso Lintrami)
- The Mirror Site (1) - PDF
- The Mirror Site (2) - PDF
- The Mirror Site (3) - PDF
-
A Quick Guide to C# with Unity (Patrick Felicia)
If you always wanted to get started fast with C# and Unity, then this book is for you. It is a perfect introduction to C# programming and will explain and show you how you can create your own C# scripts from scratch, and interact with Unity's objects.
-
A Quick Guide to Artificial Intelligence with Unity (Patrick Felicia)
In this book, you will discover how to create intelligent Non-Player Characters using simple techniques and built-in Assets and include common AI features found in 3D games, and learn and practice as you go.
-
A Quick Guide to Card Games with Unity (Patrick Felicia)
This book will get you started very fast and create a simple card matching game, you will discover how to create most of the features found in card games by using simple techniques, and you will learn and practice as you go.
-
A Quick Guide to 2D Infinite Runners with Unity (Patrick Felicia)
You will discover how to create a simple infinite (or endless) runner using simple techniques, and built-in shape primitives and include common features found in 2D infinite runners using a hands-on approach where you learn and practice as you go.
-
A Quick Guide to Procedural Levels with Unity (Patrick Felicia)
You will discover how to create your game levels from your code using simple techniques, use text, images and XML file to design your levels and save you a lot of time in the process using a hands-on approach where you learn and practice as you go.
-
Unity By Example (Robert Wells)
Learn Unity game development with C# through a series of practical projects ranging from building a simple 2D game to adding AR/VR experiences and machine learning capabilities in a simple yet effective way
-
Build Your Own First-Person Shooter in Unity
Making a fast-paced 3D action game needn't be as daunting as it sounds. This book will take you step-by- step through the process of making Zombie Panic using Unity: a frenetic battle for survival inside a castle heaving with the undead.
-
A Beginner's Guide to Understanding Game Hacking Techniques
Game hacking allows you to add functionality and change how games work. Whether your goal is to add a new unit to an RTS game or create an aimbot for a FPS game, this book will teach you what you need to become a true game hacker.
-
Game Design with AGS (Dave Ensminger, et al)
Adventure Game Studio (AGS) is an open-source tool which is best for creating graphic point and click style adventure games. AGS provides all the tools you need to make a complete game, including graphics, sounds and scripting.
-
Designing Virtual Worlds (Richard A. Bartle)
This book is the most comprehensive treatment of Virtual World design to-date from one of the true pioneers and most sought-after design consultants. It brings a rich, well-developed approach to the design concepts behind virtual worlds.
-
3D Game Shaders For Beginners (David Lettier)
Interested in adding textures, lighting, shadows, normal maps, glowing objects, ambient occlusion, reflections, refractions, and more to your 3D game? Great! Below is a collection of shading techniques that will take your game visuals to new heights.
-
Game Programming Patterns (Robert Nystrom)
This book brings the benefits of reusable design patterns to the world of game programming. It bridges from the ivory tower world of software architecture to the in-the-trenches reality of hardcore game programming.
-
Design Patterns of Successful Role-Playing Games
In a Role-Playing Games (RPG), users control a character, usually in the game's imaginary universe. This book contains patterns, both good and bad, gleaned from a study of many traditional and cutting-edge role-playing games. Game Summaries are also included.
-
Code the Classics – Volume 1 (David Crookes, et al.)
This book not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them using Python and Pygame Zero, following examples programmed by Raspberry Pi founder Eben Upton.
-
MonoGame Role-Playing Game Development Succinctly
For MonoGame developers looking to build their own role-playing game, this ebook is an essential guide. It breaks down design complexities into smaller topics that are easy to think through to help you produce a working game.
-
Game Programming (Penn Wu)
This book is to help students to learn fundamental principles that apply to game programming regardless of the language they use to create the game, like gathering input from users, processing game data, and rendering game objects to the screen.
-
Scratch Programming Playground: Making Cool Games
Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners, and in this book, you'll learn to program by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit!
-
Augmented Reality Game Development (Micheal Lanham)
This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, etc.
:
|
|