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Links to Free Computer, Mathematics, Technical Books all over the World
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- Title: Unity By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch
- Author(s) Robert Wells
- Publisher: Packt Publishing; 3rd ed. edition (September 30, 2020)
- Permission: Free eBook Provided by the Publisher (Packt)
- Paperback: 676 pages
- eBook: PDF
- Language: English
- ISBN-10/ASIN: 1800203381
- ISBN-13: 978-1800203389
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Learn Unity game development with C# through a series of practical projects ranging from building a simple 2D game to adding AR/VR experiences and machine learning capabilities in a simple yet effective way.
About the Authors- Robert Wells is a senior game developer at Hopster. Robert is a knowledgeable game developer with 10 years experience in all aspects of game development, with expertise in Unity and C#.
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A Quick Guide to C# with Unity (Patrick Felicia)
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A Quick Guide to Artificial Intelligence with Unity (Patrick Felicia)
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A Quick Guide to 2D Infinite Runners with Unity (Patrick Felicia)
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A Quick Guide to Procedural Levels with Unity (Patrick Felicia)
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Unity Game Development Essentials (Tommaso Lintrami)
An easy-to-follow guide that introduces you to tips and techniques to code Unity games in C#. Using practical and hands-on examples across comprehensive chapters, you'll learn how C# can be applied creatively to build professional-grade games that sell.
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Build Your Own First-Person Shooter in Unity
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A Beginner's Guide to Understanding Game Hacking Techniques
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Game Design with AGS (Dave Ensminger, et al)
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Designing Virtual Worlds (Richard A. Bartle)
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3D Game Shaders For Beginners (David Lettier)
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Game Programming Patterns (Robert Nystrom)
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Design Patterns of Successful Role-Playing Games
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Code the Classics – Volume 1 (David Crookes, et al.)
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MonoGame Role-Playing Game Development Succinctly
For MonoGame developers looking to build their own role-playing game, this ebook is an essential guide. It breaks down design complexities into smaller topics that are easy to think through to help you produce a working game.
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Scratch Programming Playground: Making Cool Games
Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners, and in this book, you'll learn to program by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit!
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Augmented Reality Game Development (Micheal Lanham)
This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, etc.
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