FreeComputerBooks.com
Links to Free Computer, Mathematics, Technical Books all over the World
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Mathematical Introduction to Deep Learning (Arnulf Jentzen, et al) Post under Deep Learning and Neural Networks on Sat Jan 13, 2024
This book aims to provide an introduction to the topic of deep learning algorithms, coverss essential components of deep learning algorithms in full mathematical detail including different Artificial Neural Network (ANN) architectures and algorithms.
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Solving Ordinary Differential Equations in Python (J. Sundnes) Post under Differential Equations and Python Programming on Sat Jan 13, 2024
This open access book explains the foundations of modern solvers for ordinary differential equations (ODEs). Explicit and implicit methods are motivated and explained, and all the solvers are implemented as a class hierarchy in Python.
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Neural Network Learning: Theoretical Foundations Post under Neural Networks and Deep Learning on Sat Jan 06, 2024
This book describes recent theoretical advances in the study of artificial neural networks. It explores probabilistic models of supervised learning problems, and addresses the key statistical and computational questions.
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Julia Data Science (Jose Storopoli, et al.) Post under Julia Programming and Data Science on Sat Jan 06, 2024
An accessible, intuitive, and highly efficient makes Julia a formidable language for data science. This book will get readers up to speed on key features of the Julia language and illustrate its facilities for data science and machine learning work.
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C++ For Embedded Systems (Arkady Miasnikov) Post under Embedded Systems and C++ Programming on Sat Jan 06, 2024
This book is intended for firmware developers who mainly use the C language. It assumes that the reader is comfortable with ARM or Intel assembly language and has working knowledge of the C++ syntax.
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Algorithm Design and Analysis (Godfrey Justo) Post under Algorithms and Data Structures on Sat Jan 06, 2024
This book is designed to provide you with a solid foundation in algorithmic thinking and equip you with the essential tools and techniques necessary to design and analyze efficient algorithms.
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Parallel Programming with CUDA: Architecture, Analysis, Apps Post under Parallel Programming and GPU Programming on Sat Jan 06, 2024
This book offers a detailed guide to CUDA with a grounding in parallel fundamentals. With CUDA, you can use a desktop PC for work that would have previously required a large cluster of PCs or access to a High-Performance Computing (HPC) facility.
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Linux Kernel Programming: Device Drivers and Synchronization Post under Unix/Linux Programming - System and Applications on Sat Jan 13, 2024
Discover how to write high-quality character driver code, interface with userspace, work with chip memory, and gain an in-depth understanding of working with hardware interrupts and kernel synchronization.
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R for Geographic Data Science (Stefano De Sabbata) Post under GIS, Data Science, R Programming on Sat Jan 06, 2024
This book introduces readers to tools in the R programming language for accessing and analyzing Census data from the United States Census Bureau and shows how to carry out demographic analyses in a single computing environment.
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Mathematical Methods in Quantum Mechanics (Gerald Teschl) Post under Quantum Computing and Applied Mathematics on Sat Jan 06, 2024
This book is a brief, but self-contained, introduction to the mathematical methods of quantum mechanics, with a view towards applications to Schrodinger operators. Very clear and detailed way and supplements it by numerous exercises.
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Lua Programming Gems (L. H. de Figueiredo, et al.) Post under Lua Programming on Sat Jan 27, 2024
This collection of articles record some of the existing wisdom and practice on how to program well in Lua, cover a wide spectrum of areas and approaches: game programming, programming techniques, embedding and extending, algorithms, etc.
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Abstract Algebra: Theory and Applications (Thomas W Judson) Post under Algebra, Abstract Algebra, and Linear Algebra on Sat Jan 27, 2024
This book is designed to teach the principles and theory of abstract algebra to college juniors and seniors in a rigorous manner. Its strengths include a wide range of exercises, both computational and theoretical, plus many nontrivial applications.
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QL SuperBASIC - The Definitive Handbook (Jan Jones) Post under BASIC and Visual Basic Programming on Sat Jan 27, 2024
The project was the Sinclair QL, a new affordable micro computer using the superfast Motorola 68008 chip. A team was already in place, but someone was needed to work with Tony on designing and building a new programming language for the QL.
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Applied Mathematical Programming (Man-Keun Kim, et al) Post under Optimization and Computational Modeling on Sat Jan 27, 2024
It emphasize model-formulation and model-building skills as well as interpretation of computer software output. Focusing on deterministic models, this book is designed for the operations research sequence with a strong computer orientation skills.
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An Introduction to Particle Physics and the Standard Model Post under Physics and Mathematical Physics on Sat Jan 27, 2024
This book familiarizes readers with what is considered tested and accepted and in so doing, gives them a grounding in particle physics in general, takes an historical approach showing how the model is linked to the physics in less challenging areas.
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Ajax in One Hour, For Beginners, Learn Coding Fast (Ray Yao) Post under Ajax and Web 2.0, JavaScript Programming on Sat Jan 27, 2024
AJAX is a set of technologies used to connect to server data, and update page contents without page refresh. This book covers most essential Ajax knowledge. You can learn the primary skills of Ajax basic fast and easily.
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Strengthening Forensic Science in the United States Post under Digital and Computer Forensics, Forensic Science, etc. on Sat Jan 27, 2024
This book shows changes and advancements in both systematic and scientific fields, provides a detailed plan for addressing these needs to establish and enforce standards within the forensic science community.
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Mathematical Python (Patrick Walls) Post under Python Programming and Scientific Computing on Sat Jan 20, 2024
This book is an introduction to mathematical computing including basic Python programming, scientific computing with NumPy, SciPy and Matplotlib, applications in calculus, linear algebra and differential equations.
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Computer Systems Security: Planning for Success (Ryan Tolboom) Post under Computer and Information Security on Sat Jan 20, 2024
This book is an introduction to the applied topic of computer security. Readers will learn ways of preventing, identifying, understanding, and recovering from attacks against computer systems.
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Using GCC: The GNU Compiler Collection Reference Manual Post under C Programming and Unix/Linux Programming on Sat Jan 20, 2024
The GNU Compiler Collection is a full-featured ANSI C compiler with support for C, C++, Objective C, Java and Fortran as well as libraries for all these languages, such as libstdc++ and libgcj.
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An Open Guide to Data Structures and Algorithms (Paul Bible) Post under Algorithms and Data Structures on Sat Jan 20, 2024
This textbook serves as a gentle introduction for undergraduates to theoretical concepts in data structures and algorithms in computer science while providing coverage of practical implementation (coding) issues.
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ASP.NET Core 6 Succinctly (Dirk Strauss) Post under C# and .NET Programming on Sat Jan 20, 2024
This book guides web developers through some of the significant performance and feature improvements newly available in ASP.NET Core 6. Learn about the unmissable practicality of Hot Reload, explore super-helpful C# 10 features, etc.
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Exercises and Problems in Calculus (John M. Erdman) Post under Calculus and Mathematical Analysis on Sat Jan 20, 2024
Ideal for self-instruction as well as for classroom use, this text helps students improve their understanding and problem-solving skills in analysis, analytic geometry, and higher algebra.
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Matrix Algebra with Computational Applications (Dirk Colbry) Post under Linear Algebra and Computational Mathematics on Sat Jan 13, 2024
This book is designed to introduce students to the use of Linear Algebra to solve real-world problems. These materials were developed specifically for students and instructors that emphasizes hands-on problem-solving activities.
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Think Julia: How to Think Like a Computer Scientist Post under Julia Programming on Sat Jan 13, 2024
This hands-on guide uses Julia Programming Language to walk you through programming one step at a time, beginning with basic programming concepts before moving on to more advanced capabilities, such as creating new types and multiple dispatch.
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Front-End Developer Handbook (Cody Lindley) Post under Web Programming and Development on Sat Jan 06, 2024
This is a guide that anyone could use to learn about the practice of front-end development. It broadly outlines and discusses the practice of front-end engineering: how to learn it and what tools are used.
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The Stuff Games Are Made Of (Pippin Barr) Post under Gaming, Gameplay, and Gamers, etc. on Sat Jan 06, 2024
A deep dive into practical game design through playful philosophy and philosophical play. What are video games made of? And what can that tell us about what they mean? This book explores the materials of video game design.
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Chaos and Fractals (Larry Bradley) Post under Fractal Geometry and Fractals on Sat Jan 06, 2024
This book provides the reader with an elementary introduction to Chaos and Fractals, suitable for readers with a background in elementary algebra, without assuming prior coursework in calculus or physics.
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OO Programming with Object COBOL (MERANT) Post under COBOL Programming and Object-Oriented Programming on Sat Jan 06, 2024
This book explains how you use Micro Focus OO extensions to COBOL for Object-oriented programming. It includes explanations of concepts, programming tutorials, programming documentation and information about the Micro Focus Class Library.
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Programming Vertex, Geometry, and Pixel Shaders (W. Engel) Post under Computer Graphics and Game Programming on Sat Jan 06, 2024
This practical reference covers all of the advanced rendering techniques important for graphics programmers in the game and film industries, and will help them implement these techniques efficiently with DirectX 10.
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