FreeComputerBooks.com
Links to Free Computer, Mathematics, Technical Books all over the World
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Mobile Mapping: Space, Cartography and the Digital
This book argues for a theory of mobile mapping, a situated and spatial approach towards researching how everyday digital mobile media practices are bound up in global systems of knowledge and power.
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Mobile Media Learning: Innovation and Inspiration
This book is an inspirational message about what is possible and practical in the name of learning through mobile media. It present stories from a diverse set of educators, a microcosm of the landscape of mobile media learning.
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ARM Assembly for Embedded Applications (Daniel W Lewis)
A textbook teaches writing functions in ARM assembly called by a C program. The C/Assembly interface (function call, parameter passing, return values, register conventions, etc.) is presented in order to write simple functions in assembly.
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Writing Native Mobile Apps in a Functional Language Succinctly
This book shows how you can use a customized functional language to build fully functional mobile apps. You will build off the skills you’ve already developed to begin creating applications that you can put to immediate use.
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Touch Screen Theory: Digital Devices and Feelings (Michele White)
This book focuses on the relation between physically touching and emotionally feeling to recenter the bodies and identities that are empowered, produced, and displaced by these digital technologies and settings.
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Mobile Forensics – The File Format Handbook
It summarizes knowledge about several file systems and file formats commonly used in mobile devices. The aim is to act as a knowledge base and reference guide for digital forensic practitioners who need knowledge about a specific file system or file format.
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Cellular: A History of the International Mobile-Phone Industry
Tracks the evolution of the international cellular industry from the late 1970s to the present. Examines its development. Covers the technical aspects of the cellphone, as well as its social and political impact.
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Expert Delphi: Cross-Platform Application Development
It begins with a basic primer on Delphi helping you get accustomed to the IDE and the Object Pascal language. By the end of the book, you will be able to build powerful, cross-platform, native apps for iOS and Android with a single code base.
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Small Memory Software: Patterns for Systems with Limited Memory
This book provides practical help for programmers developing software for limited memory-capacity environments. It consists of a series of patterns developed by the authors based on solutions which have been found to work in real-life situations.
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Mobile Developer's Guide To The Galaxy
This book is a community publication about all things mobile, aims to spread knowledge about mobile technologies and encourage people to enter mobile community or deepen their existing knowledge.
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Flutter Succinctly (Ed Freitas)
You will learn how to leverage Flutter awesome features and components to develop beautiful native applications. It will take you through creating a fully functional app to help you assess whether Flutter is the right choice for your mobile development needs.
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Getting Started with Flutter - Tutorials Series
This Series explore what Flutter has to offer, where it came from, and where it's going. You will begin by getting a solid foundation of Flutter knowledge, and building on it immediately by constructing two more traditional productivity apps.
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Flutter Cookbook (Flutter.dev)
This book contains recipes that demonstrate how to solve common problems while writing Flutter apps. Each recipe is self-contained and can be used as a reference to help you build up an application.
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Flutter in Action (Eric Windmill)
It teaches you to build professional-quality mobile applications using the Flutter SDK and the Dart programming language. It dives into engaging, well-described techniques for building beautiful user interfaces using Flutter's huge collection of built-in widgets.
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Programming React Native (Dotan Nahum)
This is a book that aims to teach you cross platform mobile app development for both iOS and Anrdoid using React Native framework. It starts by covering the common techniques for customization and helps you set up your development platforms.
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React Native Notes for Professionals
If you are a developer looking to create mobile applications with maximized code reusability and minimized cost, React Native is what you need. With this practical guide, you’ll be able to build attractive UIs, tackle common problems in mobile development.
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Ionic 4 Succinctly (Ed Freitas)
This book targets JavaScript developers. It will focus on progressive web apps and show you how you can use Ionic 4 to build one, using Vue as the JavaScript framework. No previous knowledge of Ionic is necessary.
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Creating Mobile Apps with Xamarin.Forms (Charles Petzold)
This ebook is for C# programmers who want to write applications for the three most popular mobile platforms - iOS, Android, and Windows Phone - with a single code base, using Xamarin.Forms: write shared user-interface code in C# and XAML.
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Xamarin.Forms Succinctly (Derek Jensen)
You will learn how to use Xamarin.Forms to build a common code base that can be deployed to iOS, Android, and Windows Phone devices, coming as close as possible as to the mythical "write once, run everywhere".
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Learn BlackBerry 10 App Development: Cascades-Driven Approach
Learn how to leverage the BlackBerry 10 Cascades framework to create rich native applications. You will learn how to use QML and JavaScript for designing your app's UI, and C++/Qt for the application logic.
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The Best of Mobile Development (InfoQ eMag)
With this mini book, you will learn about strategies for developing native, HTML5, and hybrid mobile apps, the state of cross-platform mobile tools, and the future of mobile development.
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Mobile Developer's Guide to the Parallel Universe
This Guide is about marketing stuff! Applications don't sell themselves. In order to be successful, developers also need to be fluent in the language of marketing. This guide aims to simplify the process and steps of marketing; and provide a few tips and tricks.
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Developing Modern Mobile Web Apps: Patterns and Practices
This book provides guidance on building mobile web experiences using HTML5, CSS3, and JavaScript. It is a patterns and practices guide. It illustrates how to do this, as well as how to add more advanced functionality where supported.
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TouchDevelop - Programming on the Go (R. Nigel Horspool, et al)
This book walks you through all of the screens of the TouchDevelop app, and it points out similarities and differences of the TouchDevelop language comparedto other programming languages.
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LigthSwitch Mobile Business Apps Succinctly (Jan Van der Haegen)
This book follows the author's earlier book LightSwitch Succinctly. Expanding upon the fundamentals of Visual Studio LightSwitch, it addresses database projects, visual customization, programming techniques, and cloud deployment.
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O'Reilly® Enterprise Web Development: From Desktop to Mobile
This hands-on guide shows you how to build HTML5 applications that will satisfy both desktop and mobile requirements. You'll learn HTML5, JavaScript, CSS3, AJAX, JSON, and related technologies.
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Advances and Applications in Mobile Computing (Adem Karahoca)
This book offers guidelines on how mobile software services can be used in order to simplify the mobile users' life.
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Adobe Integrated Runtime (AIR) for JavaScript Developers
This book explains how you can use AIR to build and deploy HTML and JavaScript-based web applications to the desktop.
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Mobile Networks (Jesus Ortiz)
This book is an essential resource for practitioners in the mobile communications industry and for graduate students studying advanced wireless communications.
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O'Reilly® Mobile Design and Development: Creating Mobile Sites
This book fills that void with practical guidelines, standards, techniques, and best practices for building mobile products from start to finish.
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O'Reilly® App Savvy: Turning Ideas into iPad and iPhone Apps
This book focuses on the business, product, and marketing elements critical to pursuing, completing, and selling your apps.
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O'Reilly® Tap, Move, Shake: Turing Your Game Ideas into iOS Apps
Got a good game idea? Turn your concept into a hot game app for iPhone, iPad, or iPod touch with this do-it-yourself guide.
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Mobile Device Management For Dummies (Mike Oliver)
This book is your guide to the management and security of mobile computing equipment such as laptops and handheld devices.
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J2ME and Gaming © 2005 (Jason Lam)
This book is about programming with J2ME on wireless devices with focus on developing games, assuming you know some J2ME and J2SE.
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WML and WML Script (Vijay Mukhi)
This book offers an introduction to building pages for the wireless Web page with WML and WMLScript. It capatilizes on the pedagogy of the beginner guide series and includes modules, one-minute drills, annotated code and an analysis section.
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Wireless Game Development in C/C++ with BREW
It takes you through the fundamentals of the BREW API, including graphics, sound, and input, and brings it all together with a complete example of a working game.
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O'Reilly® Palm OS Programming: The Developer's Guide
The best-selling first edition of this book is still considered the definitive guide for serious Palm programmers.
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Palm Tcl: Programming Guide and Reference (Ashok P. Nadkarni)
This book is a user guide and reference for the Palm Tcl development environmentand language. It assumes that the reader is very familiar with the user interface provided by Palm OS and has programmed in Tcl on other platforms.
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O'Reilly® Learning Cocoa with Objective-C, 2nd Edition
This book covers the latest updates to the Cocoa frameworks, including examples that use the Address Book and Universal Access APIs.
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