Computer Graphics, 3D, Animation and Imaging - Free Computer, Programming, Mathematics, Technical Books, Lecture Notes and Tutorials
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Computer Graphics, 3D, Animation and Imaging
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Computer Graphics ©2012 (Nobuhiko Mukai) Blender 3D: Noob to Pro ©2010 (Wikibooks.org)
The Nature of Code: Simulating Natural Systems with Processing ©2012 (Daniel Shiffman)
Programming Vertex, Geometry, and Pixel Shaders ©2008-2011 (Wolfgang Engel, et al.)
Learning Modern 3D Graphics Programming ©2011 (Jason L. McKesson)
iPhone 3D Programming: Developing Graphical Applications with OpenGL ES ©2010 (Philip Rideout)
Blender Basics: A Classroom Tutorial Book, 4th Edition ©2011 (James Chronister)
Digital Foundations: Introduction to Media Design with the Adobe Creative Suite ©2009 (xtine burrough)
Vector Math for 3D Computer Graphics, Fourth Revision ©2009 (Bradley Kjell )
Introduction to Design Patterns in C++ with Qt 4 ©2006-2009 (Alan Ezust, Paul Ezust) 656 pages
Introduction to Programming for Image Analysis with VTK - 2nd Edition ©2009 (X. Papademetris, et al)
Blender 3D: Reference Guide ©2009 Atari Graphics and Arcade Game Design
Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction ©2008 (Daniel Shiffman)
C++ GUI Programming with Qt 4, 2nd Edition ©2008 (Jasmin Blanchette, Mark Summerfield)
O'Reilly® SVG Essentials ©2002-2008 (J. David Eisenberg) 364 pages
Learn SVG: The Web Graphics Standard ©2002-2008 (Jon Frost, Stefan Goessner and Michel Hirtzler)
GPU Gems 3 ©2007 by Addison-Wesley (Hubert Nguyen) 1008 pages
Cross-Platform GUI Programming with wxWidgets ©2006 (Julian Smart, Kevin Hock) Book Review
GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation ©2005
GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics ©2004 (Randima Fernando)
The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics ©2003 (Randima Fernando, et al)
3D Math Primer for Graphics and Game Development ©2002 (Fletcher Dunn, Ian Parberry)
Michael Abrash's Graphics Programming Black Book ©1997-2001
Principles of Computerized Tomographic Imaging ©1988-2001 (Aninash C. Kak/Malcolm Slaney)
Strange Attractors: Creating Patterns in Chaos ©1993-2000 (Julien C. Sprott)
O'Reilly® PNG, The Definitive Guide ©1999 (Greg Roelofs) 321 pages
Computer Animation: Algorithms and Techniques, 560 pages, ©2001 (Richard Parent)
OpenGL Programming Guide: The Official Guide to Learning OpenGL [Mirror]
OpenGL Reference Manual: The Official Reference Document to OpenGL [1.1] [1.0] [Homepage]
Simulating Humans: Computer Graphics, Animation, and Control ©1993 (N.I. Badler, et al) 288 pages
A Companion to Digital Humanities ©2004 (Susan Schreibman, et al) 640 pages [Mirror]
Images of Human Behavior: A Brain SPECT Atlas ©2004 (Daniel Amen) 121 pages Read editorial and user reviews, and details about the book at amazon.com.
C++ GUI Programming with Qt 3 ©2004 (Jasmin Blanchette and Mark Summerfield) Book Review
Compute!'s First Book of Atari Graphics Computer Graphics Primer
Encyclopedia of Graphics File Formats ©1996 (James D. Murray/William vanRyper) 1152 pages
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