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Links to Free Computer, Mathematics, Technical Books all over the World
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- Title: Procedural Content Generation in Games
- Author(s) Noor Shaker, Julian Togelius, Mark J. Nelson
- Publisher: Springer; 1st ed. (October 26, 2016); eBook (Online Edition)
- Paperback: 253 pages
- eBook: PDF Files
- Language: English
- ISBN-10: 3319427148
- ISBN-13: 978-3319427140
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This book presents the most up-to-date coverage of Procedural Content Generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.
About the Authors- Noor Shaker is a Syrian British entrepreneur and computer scientist who co-founded the AI for drug discovery start-up Glamorous AI.
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