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Procedural Content Generation in Games
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  • Title: Procedural Content Generation in Games
  • Author(s) Noor Shaker, Julian Togelius, Mark J. Nelson
  • Publisher: Springer; 1st ed. (October 26, 2016); eBook (Online Edition)
  • Paperback: 253 pages
  • eBook: PDF Files
  • Language: English
  • ISBN-10: 3319427148
  • ISBN-13: 978-3319427140
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Book Description

This book presents the most up-to-date coverage of Procedural Content Generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.

About the Authors
  • Noor Shaker is a Syrian British entrepreneur and computer scientist who co-founded the AI for drug discovery start-up Glamorous AI.
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