FreeComputerBooks.com
Links to Free Computer, Mathematics, Technical Books all over the World
|
|
- Title: So You Want to be a Computer Game Developer?
- Author(s) Diana Gruber
- Publisher: Fastgraph
- Paperback: 237 pages (?)
- eBook: HTML
- Language: English
- ISBN-10/ASIN: N/A
- ISBN-13: N/A
- Share This:
If you have the brains, the talent, and the courage to take risks, a career in Computer Game Development may be right for you. Explore all the essential steps towards the resources you need to prosper in the game industry.
About the Authors- N/A
- Computer and Video Game Programming
- Computer Graphics, 3D, Animation and Imaging
- The C++ Programming Language
- So You Want to be a Computer Game Developer? (Diana Gruber)
- The Mirror Site (1) - PDF
- The Mirror Site (2) - PDF
- Ultimate Guide to Getting Started in Game Development (Vince Quarles, et al.)
-
Game Programming (Penn Wu)
This book is to help students to learn fundamental principles that apply to game programming regardless of the language they use to create the game, like gathering input from users, processing game data, and rendering game objects to the screen.
-
2D Game Development: From Zero To Hero (Penaz, et al.)
The book consists of lecture notes which are designed to help students to learn fundamental principles that apply to game programming regardless of the language they use to create the game.
-
A Beginner's Guide to Understanding Game Hacking Techniques
Game hacking allows you to add functionality and change how games work. Whether your goal is to add a new unit to an RTS game or create an aimbot for a FPS game, this book will teach you what you need to become a true game hacker.
-
Game Design with AGS (Dave Ensminger, et al)
Adventure Game Studio (AGS) is an open-source tool which is best for creating graphic point and click style adventure games. AGS provides all the tools you need to make a complete game, including graphics, sounds and scripting.
-
Designing Virtual Worlds (Richard A. Bartle)
This book is the most comprehensive treatment of Virtual World design to-date from one of the true pioneers and most sought-after design consultants. It brings a rich, well-developed approach to the design concepts behind virtual worlds.
-
Build Your Own First-Person Shooter in Unity
Making a fast-paced 3D action game needn't be as daunting as it sounds. This book will take you step-by- step through the process of making Zombie Panic using Unity: a frenetic battle for survival inside a castle heaving with the undead.
-
Unity By Example (Robert Wells)
Learn Unity game development with C# through a series of practical projects ranging from building a simple 2D game to adding AR/VR experiences and machine learning capabilities in a simple yet effective way
-
3D Game Shaders For Beginners (David Lettier)
Interested in adding textures, lighting, shadows, normal maps, glowing objects, ambient occlusion, reflections, refractions, and more to your 3D game? Great! Below is a collection of shading techniques that will take your game visuals to new heights.
-
Game Programming Patterns (Robert Nystrom)
This book brings the benefits of reusable design patterns to the world of game programming. It bridges from the ivory tower world of software architecture to the in-the-trenches reality of hardcore game programming.
-
Design Patterns of Successful Role-Playing Games
In a Role-Playing Games (RPG), users control a character, usually in the game's imaginary universe. This book contains patterns, both good and bad, gleaned from a study of many traditional and cutting-edge role-playing games. Game Summaries are also included.
-
Code the Classics – Volume 1 (David Crookes, et al.)
This book not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them using Python and Pygame Zero, following examples programmed by Raspberry Pi founder Eben Upton.
-
MonoGame Role-Playing Game Development Succinctly
For MonoGame developers looking to build their own role-playing game, this ebook is an essential guide. It breaks down design complexities into smaller topics that are easy to think through to help you produce a working game.
-
The Art of Computer Game Design (Chris Crawford)
This book is one of the pioneer works seriously about video game. It talks about such topics as what is a game, why people play games, and how to design a game, all about the foundational skills behind the design and architecture of a game.
-
Scratch Programming Playground: Making Cool Games
Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners, and in this book, you'll learn to program by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit!
-
Beginning C++ Through Game Programming, 3rd Ed (M. Dawson)
This book approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developers or programmers, each new skill and concept is taught using simple language and step-by-step instructions.
:
|
|